Smash N Grab 2.0 by KuzQuality
Connect kq_link before configuring vehicle loot and police responses
Start with the driving behaviour you want to change. KuzQuality brake thermals, drift tires and offroad physics each expose their own setup choices. Review vehicle fit and standalone operation, then explore the other interactions in the collection.
Connect kq_link before configuring vehicle loot and police responses
Choose open access or supported job restrictions before enabling scans
Standalone tire effects with a surface check you control in config
Set ped loot groups and entity overrides before enabling physical drops
Adjust brake fade and cooling formulas without a framework dependency
Configure persistent vehicle storage around job access and passwords
Editable island maps and production timing for your server economy
Configure terrain behavior while retaining the vehicle handling setup
Plug in, pull fault codes, and flash hidden mods
Configure lifts and tire fitting while retaining existing handling files
Preserve item metadata while moving inventory objects into the world
Framework independent prompts that align animations to nearby props
Brake Thermal Dynamics lets you set heat, cooling and fade behaviour without a framework dependency. Performance brake upgrades affect resistance to overheating. Realistic Offroad Physics also runs standalone, with surface depth, softness and traction settings to review against your vehicles.
The drift tire resource excludes FWD cars and does not require handling.meta edits. Standalone use can activate it through commands instead of items. Review mechanic lift job checks alongside the tire changes you want players to perform.
Smash N Grab uses kq_link for inventory, notification and dispatch connections. Prepare the bridge and interaction method before configuring vehicle loot and police response. The collection also includes NPC looting, body investigation and physical items; read each listing for the specific setup it needs.